Windmills, fairly cheap to build, they look nice and perform useful functions too. Grinding ore into 2 x granules that can be placed in any furnace to increase your ore production, but slower than a pulverizer or macerator. One thing I didn't mention in the video is that you can also place cobblestone in it too and you get sand out on a 1:1 ratio. It also generates 0.5 MJ/t ideal for early game access to power, but not too much of it. A few windmills could power a machine, but if you're in a hurry, best use a proper BC engine.
Buildcraft is not a requirement if you don't want the buildcraft integration features of the windmill.
If this new addition is popular, I may make a more powerful/expensive version with diamond grindstones to grind faster, redstone and gold to amplify BC power output etc. I also plan to make the sails dye-able too.
This version also contains some bug fixes: missing bank/sheep farm, missing buildings when using the search box, "missing building information" bug fix and several more tweaks.
The random name generator for the folks is now configurable, you can now add your own names, remove names or completely change all the names to non-English names, see ./minecraft/config/satscapesimukraft.cfg (open with wordpad/notepad etc)
When you walk past several folks, they no longer all talk at the same time, they're much more polite now :-)
Updated wiki is here: http://sim-u-kraft.wikispaces.com/Sim-U-Home (no info about Windmill yet though..soon!)
First part of video I'm in a "Mesa" Biome (added by Biomes-O-Plenty mod http://www.minecraftforum.net/topic/1495041-162-forge-biomes-o-plenty-v062-no-more-terrain-stripes/)
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Audio: Voice-over, no music
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